Ubisoft’s new Splinter Cell game will be an open-world game with live services and monetization, reports say.
The beloved Splinter Cell franchise may be the latest IP address to be transformed by Ubisoft’s digital-centric business model. Sources told Tom Henderson that the new Splinter Cell game will now have an open-world evolution that is “a more stealthy version of Assassin’s Creed”. This aligns with the company’s current focus of seeing its entire franchise transform into engagement-driven games with live services, monetization, and long-term gaming.
It is also possible that the game Splinter Cell falls into the emerging model of games as a platform. This particular model was pioneered by MMORPGs over the past decade and has proven to be the natural evolution of digital games.
Activision-Blizzard has championed the movement with its innovative game type Warzone, which connects all the major Call of Duty games since 2018. Now, publishers want to release a singular game and treat sequels as add-ons, DLCs and extensions instead of suites. -this is how Blizzard has made billions every year without actually releasing new games.
More recent examples include Halo Infinite, which is the last numbered Halo game. 343i refers to infinity as “Halo as a service. All future “games” will be treated as published content in Infinite instead of separate games.
Ubisoft wants to do it with Assassin’s Creed in a new game called Assassin’s Creed Infinity.
We have postulated that this is a Endless Assassin’s Creed with tons of post-launch content; instead of an actual game, Infinity would be a portal or ecosystem that hosts content for multiple games. The same could happen with Splinter Cell, Rainbow Six, Far Cry, and other Tom Clancy games.